From pixels to production AI systems.
> 3× founder · 1× survivor
Director of Software Engineering at BCG X, based in São Paulo. I lead engineering teams and stay hands-on with product development, system architecture and delivery.
Over 25 years, my work has spanned interactive experiences, generative art, commerce and enterprise platforms. Today, I build AI applications and developer tools, from local transcription software to generative image pipelines and systems that help teams review code and delivery evidence.
Previously, I founded FLUUUID, co-founded blkbx as CTO, and worked with creative studios including The Mill, Google Creative Lab and UNIT9. That background still shapes how I build: the experience people use and the systems behind it belong in the same conversation.
From pixels to production AI systems — LinkedIn · GitHub · Email
Beyond the prototype.
Selected work across developer tools, applied AI, founder/CTO platforms and creative technology; each case follows what had to be built for the idea to survive real use.
$ ls ~/case-studies --selected
Before the agents, there were pixels.
Two decades of creative technology before AI ate the world — interactive films, generative art, WebGL toys, broken Kinects, the kind of browser stunts that don't survive a Chrome update.
$ ls ~/archive | head -4



